Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!ll-xn!ames!sdcsvax!ucbvax!dewey.soe.berkeley.edu!oster From: oster@dewey.soe.berkeley.edu (David Phillip Oster) Newsgroups: comp.sys.mac Subject: Re: Physics and Computer Games Message-ID: <20843@ucbvax.BERKELEY.EDU> Date: Fri, 18-Sep-87 19:15:26 EDT Article-I.D.: ucbvax.20843 Posted: Fri Sep 18 19:15:26 1987 Date-Received: Sun, 20-Sep-87 05:09:33 EDT References: <1470@ingr.UUCP> <11540017@hpsmtc1.HP.COM> <6275@prls.UUCP> <6277@prls.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: oster@dewey.soe.berkeley.edu.UUCP (David Phillip Oster) Organization: School of Education, UC-Berkeley Lines: 16 Hear, hear! I too think that there is no reason to use bad physics in computer games (except as an occasional joke) and every reason not to. Just so long as you don't force me to put a disclaimer on Stars, a small dialog at the bottom of the screen that says: +-------------------------------------------------------------------------+ | Warning: this is not an realistic simulation of space travel. Do Not | | try to go into hyperspace at home. | +-------------------------------------------------------------------------+ (The program "Orion" actually has a similar disclaimer.) I always thought the "realistic" scenes in marble madness (or billiards) would be good ways to teach kids about ballistics and momentum, and Newton's laws.