Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!rutgers!rochester!cornell!batcomputer!olson From: olson@batcomputer.tn.cornell.edu (olson) Newsgroups: comp.sys.mac Subject: Re: Physics and Computer Games Message-ID: <2402@batcomputer.tn.cornell.edu> Date: Sun, 20-Sep-87 14:46:53 EDT Article-I.D.: batcompu.2402 Posted: Sun Sep 20 14:46:53 1987 Date-Received: Sun, 20-Sep-87 22:51:29 EDT References: <1470@ingr.UUCP> <11540017@hpsmtc1.HP.COM> <6275@prls.UUCP> <6277@prls.UUCP> Reply-To: olson@tcgould.tn.cornell.edu (olson) Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 18 In article <6277@prls.UUCP> gardner@prls.UUCP (Robert Gardner) writes: >I'm concerned about the number of computer games/simulations lately >that incorporate incorrect physics. I'd like to see a "Stomp out >Bad Physics" movement to help programmers get it right. > [ ... examples of bad physics in games given ...] Here, here!!!! I'm joining the "Stomp out Bad Physics" movement. (As a physicist what else can I do.;-)) I volunteer, to critic the physics of your game scenarios, to the best of my abilities. Todd Olson ARPA: olson@lasspvax.tn.cornell.edu ---or--- olson@tcgould.tn.cornell.edu UUCP: {ihnp4,allegra,...}!cornell!lasspvax!olson US Mail: Dept Physics, Clark Hall, Cornell University, Ithaca, New York 14853-2501