Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!steinmetz!macbeth!hallett From: hallett@macbeth.steinmetz (Jeff R Hallett) Newsgroups: comp.sys.mac Subject: Re: Physics and Computer Games Message-ID: <7472@steinmetz.steinmetz.UUCP> Date: Mon, 28-Sep-87 12:51:13 EDT Article-I.D.: steinmet.7472 Posted: Mon Sep 28 12:51:13 1987 Date-Received: Tue, 29-Sep-87 07:04:38 EDT References: <1470@ingr.UUCP> <11540017@hpsmtc1.HP.COM> <6275@prls.UUCP> <6277@prls.UUCP> <2402@batcomputer.tn.cornell.edu> Sender: root@steinmetz.steinmetz.UUCP Reply-To: hallett@macbeth.UUCP (Jeff R Hallett) Lines: 40 Organization: In article <2402@batcomputer.tn.cornell.edu> olson@tcgould.tn.cornell.edu (olson) writes: >In article <6277@prls.UUCP> gardner@prls.UUCP (Robert Gardner) writes: >>I'm concerned about the number of computer games/simulations lately >>that incorporate incorrect physics. I'd like to see a "Stomp out >>Bad Physics" movement to help programmers get it right. >> > [ ... examples of bad physics in games given ...] > >Here, here!!!! >I'm joining the "Stomp out Bad Physics" movement. (As a physicist what >else can I do.;-)) I volunteer, to critic the physics of your game scenarios, >to the best of my abilities. Oh poo poo! Who cares? I play a game to have fun, not learn physics. Maybe its that deviation from the real world that makes the game challenging. I will agree that some physically unrealistic games could mislead small children (StuntCopter - I love this game! - for one). Maybe they should have a disclaimer: +-----------------------------------+ | This game deviates from the known | | laws of the universe. The author | | cannot assume blame for anyone's | | F in Physics 101. Play at your | | own risk. | +-----------------------------------+ Jeff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "The needs of the few outweigh the needs of the many" -- Kirk (STIII) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~