Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!nbires!isis!ico!cadnetix.UUCP!pem From: pem@cadnetix.UUCP (Paul Meyer) Newsgroups: comp.sys.mac Subject: Re: HyperTalk mouseUp message Message-ID: <896@cadnetix.UUCP> Date: Mon, 28-Sep-87 14:22:13 EDT Article-I.D.: cadnetix.896 Posted: Mon Sep 28 14:22:13 1987 Date-Received: Wed, 30-Sep-87 01:31:39 EDT References: <5236@jade.BERKELEY.EDU> Reply-To: pem@cadnetix.UUCP (Paul Meyer) Distribution: world Organization: Cadnetix Corp., Boulder, CO Lines: 67 Keywords: mouseUp,hypercard,hypertalk,apda,script language guide Summary: RTFM, but here's some code that should help In article <5236@jade.BERKELEY.EDU> 39clocks@violet.berkeley.edu (Peter Marinac) writes: >started by drawing a menubar below Apple's menubar, typed in a few menuNames, >put invisible buttons over them and then created the dropdown portions of the >menus with shadowed buttons. I created a script for the first menuName button >that would show the buttons below it on a mouseDown and make them invisible >on a mouseUp. In the same script is a message handler for mousestilldown >which keeps track of the vertical position of the cursor in such a way that >the menuitems are hilited when the cursor passes over them. ... > ...in fact, I cannot figure out what happens to the mouseUp message that >is supposed to be sent when the mouse is released. You missed an important point about the mouseup message. In order for buttons to work right, this must be (and is) true: MOUSEUP IS ONLY SENT IF THE CURSOR IS STILL INSIDE THE BUTTON WHEN THE BUTTON IS RELEASED. If this were not true, you could click inside a button and drag out of it and the button would still do its thing. Try this on a standard button. Try it on a standard go-away box. (etc.) The simple fact is, buttons are not menus- they are buttons. In a slightly less RTFM vein, you could do something like this: (in button script) on mousedown global themenu put the target into themenu (display the menu) end on stilldown global theitem (figure out which item you're on) (put some identifier for the item into theitem, including an identifier that means "out of menu boundary") end stilldown on mouseup global themenu put zero into themenu end mouseup on domymenu global theitem (dispatch on theitem) end domymenu on idle end idle (in card/bkgd script) on idle global themenu if themenu <> zero then send domymenu to themenu put zero into themenu end if end idle Of course, you could do all the dispatching from the higher level script, rather than sending "domymenu" to the button... In any case, this will do the right things--including doing nothing when the button is released in the menu header (the mouseup handler). Note that idles are sent at the same time as stilldowns, so you need to swallow them in the button script. I typed this code in off the cuff, so it might not work verbatim, but it should be close. -- pem@cadnetix.UUCP (nbires!isis!ico!cadnetix!pem)