Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: Long Persistence Monitor Question Message-ID: <30730@sun.uucp> Date: Mon, 12-Oct-87 19:40:09 EDT Article-I.D.: sun.30730 Posted: Mon Oct 12 19:40:09 1987 Date-Received: Wed, 14-Oct-87 01:31:47 EDT References: <15518@amdahl.amdahl.com> <1758@gryphon.CTS.COM> <2472@dciem.UUCP> <4281@zen.berkeley.edu> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 141 Keywords: Great Game Summary: Firepower is a lot of fun In article <4281@zen.berkeley.edu> (Bryce Nesbitt) writes: >Chunk McManis has a old Sun color monitor at Hacker's V3.0. Color >was reasonable on a non interlace screen and low flicker for >interlace. (I guess you would call it a "medium" persitence monitor) >The monitor spent two days playing "Front Line"; no smear problems >as far as the game went. Only real problems are the thing is as >big as four 1080 monitors and you would probably need to purchase >it used (not an easy find). [Note my name is Chuck, not 'Chunk' :-)] [The Sun-2 color monitor is big (19") and heavy (> 100 lbs)] What Bryce said is correct, except the game was MicroIllusions 'FirePower' which could easily be billed as the ultimate tank game. And since it was played for 38 hrs straight by several people I think I can give it a fairly good review here : Overview : Firepower is the first in a series of 'One on One' series by MicroIllusions. The game can be played with two people on the same machine (side by side graphics), one person against the computer, or two people on two machines using modems to connect them. The object is to capture the 'flag' of the other player and return it to your 'garage'. The perspective is from overhead like Armor Attack and playfield is scrolled around as you move across it ala Faery Tale. A joystick is used to control the tank you are driving (you have a choice of three models when you start the game) and the fire button fires the cannon. The World : Each player has a home base, one has green features, and the other has brown features. This base is surrounded by lots of walls that have gun emplacements at the corners. Inside the base are buildings of several varieties all but the hospital and garage can be blown up. Through out the world there are roads that are generally easier to follow than to make your way through the third type of are, forest. The buildings are fairly interesting in that they contain different types that hold troops in various proportions. There are office buildings that hold a few troops, warehouses that hold no troops, barracks that hold lots of troops and jails that hold *your* troops. More on troops later in Scoring. The Players : There are actually two types of aggressive units in this game, tanks and helicopters. You control your tank, it stays on the screen at all times. The helicopters (up to five at a time) are 'automatic' and attack the enemy pretty much randomly. One of the 'features' of this game is that shells from any piece will blow up something that can be destroyed (so you can blow up your own buildings if you want). Additionally, there are troops that run around although they can't kill you. Tank Specifics : When you start the game you can choose between one of three tanks. The tanks vary in speed, defensive capability, efficiency and number of mines and troops. Tanks are fairly manuverable, however they do tend to get stuck in 'rubble' sometimes fatally so [see bugs]. The status screen displays how many mines and troops you are carrying and how much fuel you have left. There is also a radar screen that shows your position relative to the enemy tank or helicopters. When you are taking damage the current number of damage points remaining are displayed in the radar screen. When that number goes to zero your tanks explodes. Game Play (or how to Score) : Points are scored when ever you destroy something that belongs to the enemy. The most common way of destroying things is to blast it a number of times with your cannon. The sound effects are quite good and include explosions, tank sounds, and squishes. The latter comes into play with one of the more morbid ways of scoring points, killing troops. When ever a building or gun emplacement is destroyed there are often some troops that try to run away from the destruction, driving over them with your tank makes a 'squish' sound and leaves a red splotch on the ground. You also score three points. However troops are useful too, if you save some of your own and take them to the hospital, you get one mine for every five troops that make it. The goal in multiplayer mode is to capture the opponents flag (stored in a bunker) and carry it back to your garage. You have an unlimited number of tanks to do this with. In you vs the computer mode, you have a limited number of tanks and simply try to score lots of points. Bugs (or misfeatures) : What review would be complete without some negative news. The good news is that this game was played for 36 hours straight and never gurued. My machine runs 1.2 with expanded memory so the two worst cases were taken into account. One of the most annoying features, is the problem with stuck tanks. It is possible to get a tank wedged in some rubble. Normally, holding the joystick in one direction for > 10 seconds will unwedge it, sometimes the only way to get out is to have the other player come around and destroy you. Another feature of this game is mines. You can lay mines anywhere you chose and when the enemy tank gets within range the mine blows up, destroying the tank. Unfortunately the way to drop mines is to stop, press the fire button and then pull down on the joystick. The mine drops and you have some time to get away from it before it arms itself. Unfortunately, these same moves are often used in battles with enemy units! If you are carrying a mine, and while fighting drop it and fail to notice you did so (quite easy) then it blows you up. Most annoying. It is also possible to drive into the other players 'garage' (where the tank always starts from.) If you do this, then when the enemy player gets destroyed the game will create a new tank right on top of you. The game won't let you move because your too close to the other tank, you cant shoot it because it isn't in front of your gun, and the helicopters cant get it because the garage protects you. You guessed it, reboot time. Another highly publicized but poorly implemented feature was multiplayer through the serial port mode. At Hackers we had two Amigae connected together via a null modem cable. Unfortunately, FirePower wanted to see a modem on the serial line. It refused to connect without some sort of AT type handshake going on. This was a big disappointment. As a packaging flaw there were no instructions packages with the game. It was sort of like a coin-op in that we figured things out by trying them. There are some screens of instructions although they do not go far enough in describing the game. Finally, the game does not multitask, although with some forethought it should be able to on large memory space machines. And if you try to start it from the workbench it gives you a message to reboot the machine with the firepower disk in drive 0. Conclusions : Overall I would rate this game a high 7 or 8 on a scale of 1 to 10. The multiplayer mode is definitely more fun than the single player mode and the fact that you don't have to have two Amigae is a big win. The graphics are very nice and are easily 'arcade quality.' I have no qualms about recommending this game to anyone who likes arcade 'action' games. For a great time compare it to 'tank' on the Atari 2600 some time, what a difference a decade can make no? --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.