Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!umb!ileaf!io!carlos From: carlos@io.UUCP (Carlos Smith) Newsgroups: comp.sys.amiga Subject: Re: Arctic Fox and 1.2 Message-ID: <402@io.UUCP> Date: Tue, 13-Oct-87 19:09:49 EDT Article-I.D.: io.402 Posted: Tue Oct 13 19:09:49 1987 Date-Received: Thu, 15-Oct-87 06:18:32 EDT References: <977@utflis.UUCP> <29708@sun.uucp> <1653@ukecc.engr.uky.edu> Reply-To: carlos@zapp.UUCP (Carlos Smith) Organization: Interleaf, Cambridge, MA Lines: 25 Summary: Fails with fast memory In article <1653@ukecc.engr.uky.edu> agollum@engr.uky.edu (David Herron aka Admiral Gollum) writes: >Now wait a minute. I have Arctic fox, an A1000, and Amigados 1.2, >and it boots just fine. >Kenneth Herron It doesn't sound like you have fast memory attached to the system, though. Many of these programs fail only when fast memory is attached, because the authors were not careful/had no opportunity to test that graphics dependant code was allocated in chip memory, rather than fast memory (for example, Arctic Fox was written before ANYONE had an expansion memory product for the Amiga. Even if they wrote it to use only chip memory for sprites, etc. they had no chance to really test it). Most EA games don't work on my system with 1.2 because the extra meg I have is auto-configured at boot time, and EA games have to be booted and don't run from workbench. To play them I must use KS 1.1, because it does not auto-configure the fast memory. Others that don't like fast ram, like Balance of Power, run from workbench so one can use a program like "fastmem" to allocate all of the fast memory before the program is run. For some reason, even this doesn't work for MindWalker, it just don't work with 1.2 on my machine, period. The sprites just get garbage when down in the brain cells. A mystery... -- Carlos Smith uucp:...!harvard!umb!ileaf!carlos Bix: carlosmith