Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!rutgers!im4u!ut-sally!utah-cs!utah-gr!uplherc!esunix!blgardne From: blgardne@esunix.UUCP (Blaine Gardner) Newsgroups: comp.sys.amiga Subject: Re: sprites Message-ID: <524@esunix.UUCP> Date: Sat, 10-Oct-87 22:16:52 EDT Article-I.D.: esunix.524 Posted: Sat Oct 10 22:16:52 1987 Date-Received: Sat, 17-Oct-87 08:46:32 EDT References: <2464@dciem.UUCP> Organization: Evans & Sutherland Computer Corporation Lines: 27 in article <2464@dciem.UUCP>, king@dciem.UUCP (Stephen King) says: > In article <499@esunix.UUCP> blgardne@esunix.UUCP writes: >>While we're discussing sprite problems, how about Mindwalker? > Yup. As I already posted, MW has mental problems w/1.2 and SOME versions > of WB1.1 I have kicking around. Maybe due to that screen centering gadget > in 1.1, but what of 1.2 problems? Are we going to get an upgrade of this > game from C-A? Hopefully one that runs from RAMdisk. ...sjk Nope. After checking my screen centering, Mindwalker works perfectly on my 2.5 Meg Amiga with 1.2. It runs from VD0:, and runs fine with any other program except VT100. It chokes there since it won't run unless it has all 4 audio channels. I think this could be worked around by running Mindwalker before VT100, but I haven't tried it yet. Just a minute, let's check this idea out.......... I just tried it, and it works fine if you run Mindwalker before you run VT100. The sound on both programs is working just fine. I can't imagine what your problem with Mindwalker is, but it works just fine on my system (2 drives and 2 meg of ASDG ram). -- Blaine Gardner @ Evans & Sutherland 540 Arapeen Drive, SLC, Utah 84108 UUCP Address: {ihnp4,ucbvax,decvax,allegra}!decwrl!esunix!blgardne {ihnp4,seismo}!utah-cs!esunix!blgardne "I don't see no points on your ears boy, but you sound like a Vulcan!"