Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!lll-winken!csustan!csun!bcphssrw From: bcphssrw@csun.UUCP (Stephen R. Walton) Newsgroups: comp.sys.amiga Subject: Re: FirePower (was: Long Persistence Monitor Question) Message-ID: <824@csun.UUCP> Date: Thu, 15-Oct-87 19:09:18 EDT Article-I.D.: csun.824 Posted: Thu Oct 15 19:09:18 1987 Date-Received: Sat, 17-Oct-87 10:50:46 EDT References: <15518@amdahl.amdahl.com> <1758@gryphon.CTS.COM> <2472@dciem.UUCP> <4281@zen.berkeley.edu> <30730@sun.uucp> Reply-To: bcphssrw@csun.UUCP (Stephen R. Walton) Organization: California State University, Northridge Lines: 12 Keywords: color blind Summary: Remember the colorblind! In article <30730@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes: > >What Bryce said is correct, except the game was MicroIllusions 'FirePower' >which could easily be billed as the ultimate tank game. > >Each player has a home base, one has green features, and the other has >brown features. About 10% of American males are colorblind, and most of them are "green blind" -- green == uncolored for us. That means a green surface looks brown, and green light (i.e., a traffic light) looks white. Sure hope MicroIllusions allows those colors to be changed to something sensible--red and blue, just to pick two at random :-).