Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!uw-beaver!cornell!batcomputer!itsgw!leah!uwmcsd1!uwmacc!uwvax!speedy!jojo From: jojo@speedy.WISC.EDU (Jon Wesener) Newsgroups: comp.sys.amiga Subject: Amiga 500, digitizing, c-compilers, help! Message-ID: <4477@spool.wisc.edu> Date: Fri, 16-Oct-87 10:41:10 EDT Article-I.D.: spool.4477 Posted: Fri Oct 16 10:41:10 1987 Date-Received: Sat, 17-Oct-87 21:00:20 EDT Sender: news@spool.wisc.edu Distribution: comp Lines: 29 Keywords: help! Hi comp.sys.amiga, I've just jumped the comp.sys.ibm.pc ship after getting totally sick of it's graphix. (What Graphix would that be ;-) ) Anyway, I wrote a game for the pc called Astrotit that will be my first port to the Amiga and seeing I just got a 500, I don't know shit about where to start. 1st, What is a good c-compiler for the Amiga. I only have the 1 floppy at present and want one that works off 1 floppy rather well. 2, Which is a good graphix editor? My system on the pc was to use an editor, draw the cells of the animation sequence, capture the screen, come in with a cell grabber that would generate c-code for each cell and link it in to the program. Is there an easier way to do this on the Amiga? 3, I want to get a digitizer but don't know what this entails. I've seen adds for digi-pic which I gather you attach between a camera and your amiga, but am lost from there on. What equipment do I need, where can I get it and what are approximate costs? 4, I'll have more questions as I run into walls! Thanx in advance for any and all help. --j jon wesener jojo@speedy.wisc.edu "Truth is stranger than fishing..."