Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!cmcl2!rutgers!im4u!ut-sally!utah-cs!utah-gr!uplherc!esunix!blgardne From: blgardne@esunix.UUCP (Blaine Gardner) Newsgroups: comp.sys.amiga Subject: Firepower (was LP monitors) Message-ID: <532@esunix.UUCP> Date: Mon, 19-Oct-87 14:58:47 EDT Article-I.D.: esunix.532 Posted: Mon Oct 19 14:58:47 1987 Date-Received: Fri, 23-Oct-87 06:18:45 EDT References: <30730@sun.uucp> Organization: Evans & Sutherland Computer Corporation Lines: 29 in article <30730@sun.uucp>, cmcmanis%pepper@Sun.COM (Chuck McManis) says: > What Bryce said is correct, except the game was MicroIllusions 'FirePower' > which could easily be billed as the ultimate tank game. And since it was > played for 38 hrs straight by several people I think I can give it a fairly > good review here : Agreed! This is a great game, especially when played with an oponent on the other side of town. > Another highly publicized but poorly implemented feature was multiplayer > through the serial port mode. At Hackers we had two Amigae connected > together via a null modem cable. Unfortunately, FirePower wanted to see > a modem on the serial line. It refused to connect without some sort of > AT type handshake going on. This was a big disappointment. Worked fine for us at Saturday's user's group meeting. We just set the "number to dial" requester to a blank line, hit "Dial", and then "Start Game". It fired right up. The next half hour or so was spent playing on the two machines, side-by-side, with a crowd at least 5 deep crowded around us. Does you cable carry all the lines needed (CD, TR, MR)? I have no idea what is required, but my cable does have all of the above wired. -- Blaine Gardner @ Evans & Sutherland 540 Arapeen Drive, SLC, Utah 84108 UUCP Address: {ihnp4,ucbvax,decvax,allegra}!decwrl!esunix!blgardne {ihnp4,seismo}!utah-cs!esunix!blgardne "I don't see no points on your ears boy, but you sound like a Vulcan!"