Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!mit-amt!dlleigh From: dlleigh@mit-amt.MEDIA.MIT.EDU (Darren L. Leigh) Newsgroups: comp.sys.amiga Subject: Re: The Future of Amiga Video Message-ID: <1692@mit-amt.MEDIA.MIT.EDU> Date: Tue, 27-Oct-87 22:03:41 EST Article-I.D.: mit-amt.1692 Posted: Tue Oct 27 22:03:41 1987 Date-Received: Fri, 30-Oct-87 07:02:45 EST References: <4579@zen.berkeley.edu> <2987@xanth.UUCP> Reply-To: dlleigh@media-lab.MEDIA.MIT.EDU (Darren L. Leigh) Organization: MIT Media Lab, Cambridge MA Lines: 23 Summary: why divisible by 3? There's no need. In article <2987@xanth.UUCP> kent@xanth.UUCP (Kent Paul Dolan) writes: >Please, please, PLEASE, not EIGHT bits per pixel, OK? Six is good, >nine is great(!), but eight means that all my software to divide up >the color palatte nicely is a mess. Can't we give each gun the same >number of bits of resolution? Well, Kent, if six bits per pixel will satisfy you, then there should be no problem with eight. You can use the six for graphics and the two left-overs for overlay planes. You just need a little self-control to keep from using all those extra colors. :-) Personally, my dream machine would be 32 bits/pixel. That's 24 bits mapped directly to the guns for super-realistic pictures and eight bits worth of overlay attached to a 24 bit wide color table. Then all I want is a super-computer to do the calculations and a single-frame video recorder . . . ============================================================================= Darren Leigh Have you hugged your id today? 362 Memorial Dr. Cambridge, MA 02139 dlleigh@media-lab.mit.edu