Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!rochester!udel!burdvax!sdcrdcf!trwrb!cadovax!keithd From: keithd@cadovax.UUCP Newsgroups: comp.sys.amiga Subject: Re: The Future of Amiga Video Message-ID: <1829@cadovax.UUCP> Date: Wed, 28-Oct-87 13:30:23 EST Article-I.D.: cadovax.1829 Posted: Wed Oct 28 13:30:23 1987 Date-Received: Sun, 1-Nov-87 01:35:54 EST References: <4579@zen.berkeley.edu> <2987@xanth.UUCP> Reply-To: keithd@cadovax.UUCP (Keith Doyle) Organization: Contel Business Systems, Torrance, CA Lines: 23 Keywords: make my day, Commodore! In article <2987@xanth.UUCP> kent@xanth.UUCP (Kent Paul Dolan) writes: >Please, please, PLEASE, not EIGHT bits per pixel, OK? Six is good, >nine is great(!), but eight means that all my software to divide up >the color palatte nicely is a mess. Can't we give each gun the same >number of bits of resolution? Since we give each bit plane its own >portion of memory anyway, there is no reason to aim at fitting the >bits in a pixel per byte. Now wait a minute. By this logic, right now we have 4 bits per 'gun' totalling 12 bits. The number of bit planes has no correspondence to the resolution per gun, when you have a lookup table in between. A lookup table allows you to re-arrange the colors so bits out of bytes or words don't correspond to n-bits of red, n-bits of blue etc. Even if you had 9 bits per pixel, you can't count on your palette being organized in any useful way if it's totally programmable and your software is at all flexible. Look what they did with VideoScape-3D, they fixed the palette! Is that what you are proposing that programs do? Bah! Flexible programs will work with WHATEVER palette you choose to configure. That's what I want to see, not ones that impose a fixed palette when I have hardware lookup on the machine. Keith Doyle # {ucbvax,decvax}!trwrb!cadovax!keithd Contel Business Systems 213-323-8170