Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: Review of Fire Power, a shoot-'em-up game Message-ID: <32529@sun.uucp> Date: Fri, 30-Oct-87 18:21:29 EST Article-I.D.: sun.32529 Posted: Fri Oct 30 18:21:29 1987 Date-Received: Wed, 4-Nov-87 23:01:28 EST References: <947@sugar.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 46 Keywords: game, fun, buggy, poorly behaved In article <947@sugar.UUCP> karl@sugar.UUCP (Karl Lehenbauer) writes: >Review of Fire Power, a game for the Amiga by Microillusions ... [deleted for brevity] ... > ... Sometimes >you'll blast a building and your own soldiers will come out. If you >let them, they'll run and get into your tank. If you return them to the >First Aid station, you get extra points... Actually, you can tell which buildings will have your own men in them because they will have bars over the windows. Pretty soon you can recognize them easily. And bringing men back to the first aid station gives you more than points! In the multiplayer mode it gives you a mine for every 5 men you rescue, and in single player mode it gives you a new life for every 10 men you rescue. > ... Also, the radar screen only shows >your tank, your opponents tank, your garage, his garage, your home >base and helicopters. I would like for it to also show enemy gun >emplacements and maybe mines. It also shows the location of the enemy flag (don't I wish I knew this when I was blasting trees looking for mine ...) >There is no way out of play-by-MODEM. After a game, you have to control- >Amiga-Amiga to get out. F1 will reset the game from modem-modem mode. >Peter captured my flag and won. my side went into an "Error Detected" loop >then said "aborting the game due to errors" - it didn't say Peter had won. Apparently it has real problems keeping synchronized with the game on the other end of the line. One person on BIX who was playing with two machines side by side noticed that both tanks were outside of the same garage but didn't appear on each others screens! >In conclusion, the game is pretty fun to play. It would be a lot more fun if >they'd spent more time improving the playability and fixing the >aforementioned problems before releasing the game. I agree, and I look forward to their other efforts in the One on One series. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.