Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!rutgers!mcnc!ece-csc!ncrcae!ncr-sd!hp-sdd!hplabs!ucbvax!wnre.aecl.CDN!delaney From: delaney@wnre.aecl.CDN (Grant Delaney) Newsgroups: comp.sys.apple Subject: Help needed with HR Graphics Message-ID: <551*delaney@wnre.aecl.cdn> Date: Sun, 18-Oct-87 21:34:17 EDT Article-I.D.: wnre.551*delaney Posted: Sun Oct 18 21:34:17 1987 Date-Received: Tue, 20-Oct-87 01:23:33 EDT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 17 Date: 17 Oct 87 14:47 -0600 From: Kevin Parker Sender: Apple II List To: Allan Foster , Kopper Dave , CDNnet redistribution , Robert Dexter Reply-To: Apple II List Message-ID: <8710170319.AA00377@ubc.csnet> Subject: High-resolution graphics I'm writing a game for the Apple IIe, but I haven't been able to find any information on using high-resolution graphics from machine language (other than how to plot individual pixels). Does anyone know of any books, magazine articles, or other sources of information on high-resolution animation? Any input on techniques of high-resolution animation would also be greatly apprieciated. Kevin Parker