Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bloom-beacon!gatech!rutgers!sunybcs!bingvaxu!leah!itsgw!batcomputer!saponara From: saponara@batcomputer.tn.cornell.edu (John Saponara) Newsgroups: comp.sys.apple Subject: Re: Help needed with HR Graphics Message-ID: <2672@batcomputer.tn.cornell.edu> Date: Mon, 19-Oct-87 12:00:20 EDT Article-I.D.: batcompu.2672 Posted: Mon Oct 19 12:00:20 1987 Date-Received: Tue, 20-Oct-87 05:50:05 EDT References: <551*delaney@wnre.aecl.cdn> Reply-To: saponara@tcgould.tn.cornell.edu Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 20 In article <551*delaney@wnre.aecl.cdn> delaney@wnre.aecl.CDN writes: >Subject: High-resolution graphics > > I'm writing a game for the Apple IIe, but I haven't been able to >find any information on using high-resolution graphics from machine >language (other than how to plot individual pixels). Does anyone know >of any books, magazine articles, or other sources of information on >high-resolution animation? Well, I tried finding the darn book, but it's presently lost on my shelves. Its title is something like "Designing Arcade Level Graphics on the Apple II" and the author is Jeffrey Stanton or Jeffrey Staunton (the author's name is a better clue than the title). It has a sorta cheesey cover of a woman playing a video game. It's by far the best book I've seen on assembly level graphics-- takes up where all those other Apple graphics books leave off (i.e. somewhere around shape tables). Hopefully someone else can post the correct title description & author - otherwise, hit the "Authors" section of "Books in Print" in your bookstore and start searching. Eric Haines