Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!cmcl2!rutgers!gatech!hubcap!ncrcae!ncr-sd!hp-sdd!hplabs!ucbvax!UMCVMB.BITNET!C465148 From: C465148@UMCVMB.BITNET (Kevin Parker) Newsgroups: comp.sys.apple Subject: High-resolution graphics Message-ID: <8710190600.aa07148@SMOKE.BRL.ARPA> Date: Fri, 16-Oct-87 14:53:02 EDT Article-I.D.: SMOKE.8710190600.aa07148 Posted: Fri Oct 16 14:53:02 1987 Date-Received: Tue, 20-Oct-87 06:41:25 EDT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: Apple II List Organization: The ARPA Internet Lines: 12 This was sent to the wrong list.--chris ----------------------------Original message---------------------------- I'm writing a game for the Apple IIe, but I haven't been able to find any information on using high-resolution graphics from machine language (other than how to plot individual pixels). Does anyone know of any books, magazine articles, or other sources of information on high-resolution animation? Any input on techniques of high-resolution animation would also be greatly apprieciated. Kevin Parker