Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!ll-xn!ames!ucbcad!ucbvax!ANDREW.CMU.EDU!mw22+ From: mw22+@ANDREW.CMU.EDU (Michael Alan Wertheim) Newsgroups: comp.sys.apple Subject: Re: Help needed with HR Graphics Message-ID: Date: Tue, 20-Oct-87 13:39:35 EDT Article-I.D.: andrew.oVSrTey00XoAIxg096 Posted: Tue Oct 20 13:39:35 1987 Date-Received: Wed, 21-Oct-87 22:43:47 EDT References: <551*delaney@wnre.aecl.cdn> Sender: daemon@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 25 If you want to stick with standard 280x192 hi-res -- Roger Wagner's column in Softalk dealt with a bunch of fast machine language routines for plotting points, lines, and drawing rectangular block "shapes" in hi-res. Old Softalks are hard to find, however. (And there are two magazines named Softalk -- one for Apples, one for IBM PC's.) Nibble Magazine's book "Nibble Secrets" and Gary Little's books "Inside the Apple IIe" and "Inside the Apple IIc" both tell how to use Applesoft's hi-res routines from machine language. You can do hgr, hplot x,y; hplot to x,y; hplot x,y to x,y; hcolor = c, and all shape table commands. They are all pretty slow, but they're very easy to use. If you are interested in doing double hi-res, Nibble magazine has published some utilities that allow you to plot points, lines, characters, etc. from Applesoft. These would be fairly easy to use from machine language. Michael Wertheim Carnegie Mellon University Pittsburgh, PA Arpa: mw22@andrew.cmu.edu Bitnet: mw22@cmuccvma UUCP: ...!{seismo, ucbvax, harvard}!andrew.cmu.edu!mw22#