Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!hao!ames!sdcsvax!sdcc6!sdcc3!za56 From: za56@sdcc3.ucsd.EDU (Brian McNeill) Newsgroups: comp.sys.atari.st,rec.games.empire Subject: Re: Empire Message-ID: <4083@sdcc3.ucsd.EDU> Date: Tue, 27-Oct-87 14:44:54 EST Article-I.D.: sdcc3.4083 Posted: Tue Oct 27 14:44:54 1987 Date-Received: Fri, 30-Oct-87 05:02:16 EST References: <2731@batcomputer.tn.cornell.edu> Reply-To: za56@sdcc3.ucsd.edu.UUCP (Brian McNeill) Organization: University of California, San Diego Lines: 40 Xref: mnetor comp.sys.atari.st:5972 rec.games.empire:255 In article <2731@batcomputer.tn.cornell.edu> saponara@tcgould.tn.cornell.edu (John Saponara) writes: >The classic mainframe game 'Empire' is now available on the Atari ST. I >have before me the newest TEVEX catalog, which lists it as being available >from Interstel, with the writeup: > >"Enhanced version of the classic mainframe strategy game. Interstel has added >many new features to the game. You start in control of one city, and your >goal is to conquer the entire planet. As you explore and expand your empire, >you will run into one or two opponents who are also building empires." > >Its list is $55, ($38 from Tevex, call 1-800-554-1162 - no, I don't work for >them, they've just got fast delivery & cheap prices). Has anyone bought it? >Reviews, please? > I have played it for the Mac...from what I saw it is VERY much more difficult than the same mainframe game, which I used to play often. (I played 5 games vs. the computer, at the easiest difficulty setting, and lost every one... I only came close ONCE...normally I win about 75% of the games (on the mainframe version) This may be due to two things... 1) New unit, the bomber...a one shot unit, but will destroy anything it is used against, and will render a city neutral again...changes the entire strategy of the game, as it has a very long range (ie the enemy can knock out your production cities very quickly...) 2) Reduced production times...ie, a battleship that used to take over 70 turns to construct now takes less than half that... Both of these, when combined with the computer never making a simple error make it exceedingly difficult to win the game...in the old game, the longer production time and the lack of multi-hit units on land forgive simple human errors, with the new stuff, it makes even the simplest errors very costly (ie, I once forgot to move an army, and because of that, I lost a city that was due to produce a bomber next turn (29 turns down the drain)) Hope this helps, Brian McNeill za56@sdcc3.ucsd.edu