Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!decwrl!labrea!aurora!ames!elroy!mahendo!jplgodo!wlbr!etn-rad!jru From: jru@etn-rad.UUCP (John Unekis) Newsgroups: comp.sys.ibm.pc Subject: Re: Screen snap-shot for EGA request Message-ID: <293@etn-rad.UUCP> Date: Mon, 12-Oct-87 12:47:22 EDT Article-I.D.: etn-rad.293 Posted: Mon Oct 12 12:47:22 1987 Date-Received: Wed, 14-Oct-87 05:36:39 EDT References: <4010@ecsvax.UUCP> Reply-To: jru@etn-rad.UUCP (John Unekis) Organization: Eaton Inc. IMSD, Westlake Village, CA Lines: 21 In article <4010@ecsvax.UUCP> ugogan@ecsvax.UUCP (Jim Gogan) writes: >Does anyone know of a frame grabber (screen snap-shot) >that takes full advantage of the EGA 256K graphics? >Should do 512 squared frame with all 256 shades of each >color. Any sources for further investigation will also be apreciated. .... Sorry to disappoint you, but it cant be done. If you are talking about a frame grabber(video digitizer) that would simply use the EGA memory as a buffer for images without trying to display them , it would sort of work, except that the EGA memory is organized as 32Kbyte planes that overlay each other in memory, and you must set a register to mask the one(s) that you are reading/writing to. If you mean that you would like the EGA to display a frame that is 512x512 with eight bits per pixel it is completely impossible. The EGA uses four bits per pixel, which are translated as an offset into a sixteen element lookup table. The lookup table is 6 bits wide - giving you the net effect of selecting 16 out of a possible 64 colors at any given time. The output from the lookup table is physically sent to the monitor as 2 bits per color gun, so only four shades of each color can be achieved. If you really need a better display try the new VGA, or look for some EGA compatible products to be announced at comdex.