Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!amdcad!ames!hao!gatech!mcnc!unc!steele From: steele@unc.cs.unc.edu (Oliver Steele) Newsgroups: comp.sys.mac Subject: Re: Re: Wanted: Sound Resources for Mac II Message-ID: <1812@unc.cs.unc.edu> Date: Thu, 29-Oct-87 10:35:52 EST Article-I.D.: unc.1812 Posted: Thu Oct 29 10:35:52 1987 Date-Received: Tue, 3-Nov-87 07:24:11 EST References: <18taylorj@byuvax.bitnet> Reply-To: steele@unc.UUCP (Oliver Steele) Organization: University of North Carolina, Chapel Hill Lines: 27 Please be aware that there are two different kinds of 'snd ' resources for the Mac. Type 1 is used for the beeps you select from the Sound cdev, and the program "Sound->Snd", posted recently, converts from SoundCap data files to 'snd ' 1 resources. Type 2 is used for the instruments you play from HyperCard, and the stack "SoundCapMover" converts from SoundCap data files to 'snd ' 2 resources. Right now there is no way to use a type 2 resource as a system beep, or a type 1 resource as a HyperCard instrument. Both of these 'snd ' formats are distinct from the 'ASND' resource that some programs use and that SuperPlay, for instance, can create. A recent posting also said that there was a command to convert a SoundCap file to a 'snd ' resource built into HyperCard. The poster must have seen the "SoundCapMover" stack, looked at the script, and not been able to find the "SoundCapToRes" command. Such commands can be built into the stack as resources, and they won't show up with anything except ResEdit. That's the case with the "SoundCapToRes" command, so don't expect to be able to use it without the "SoundCapMover" stack, and don't expect it to make SoundCap files into beep sounds; you need "Sound->Snd" for that. ------------------------------------------------------------------------------ Oliver Steele ...!{decvax,ihnp4}!mcnc!unc!steele steele%unc@mcnc.org "But remember, it's never too late to take Swahili." -- Peter Wolfenden