Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!rochester!PT.CS.CMU.EDU!sei!sei.cmu.edu!kwh From: kwh@sei.cmu.edu.UUCP Newsgroups: comp.windows.x Subject: xconq for XV11R1 Message-ID: <3020@aw.sei.cmu.edu> Date: Wed, 28-Oct-87 09:34:28 EST Article-I.D.: aw.3020 Posted: Wed Oct 28 09:34:28 1987 Date-Received: Sat, 31-Oct-87 04:31:36 EST Sender: netnews@sei.cmu.edu Lines: 22 Keywords: xconq game X11 I have translated xconq from X10 to X11. While Stan Shebs works on the new version, those of us who want to play xconq under X11 can do so now. The only changes I made were in the code dealing with X10. I was an interesting learning exercise for me. The Makefile produces x11conq so you can have both versions hanging around. I also used the font converter to move the game piece fonts. All in all it was fairly simple. It dumped core when I tried to tell X11 to do a tiled fill (using the FillTiled fill style and a pixmap I made and filled with XFillRectangle), but I haven't played around enough to know where the problem was. Most likely it was me, not X11. I got around it easily enough -- it was a solid color tile, so I just did the XFillRectangle on the area that was supposed to be tiled and everything went just fine. To acquire x11conq, do an anonymous ftp to di.sei.cmu.edu. A compressed tar file is in pub. The uncompressed/untar'ed files are under pub/x11conq. I have only played with it on a monochrome uVax, so color may not work at all (you may only get monochrome graphics out of it). Have fun. -- "Not many people know this, but | Kurt Hoyt I'm famous" | ARPA: kwh@sei.cmu.edu -- Sam Malone | BITNET: kwh%sei.cmu.edu@cmuccvma | CSNET: kwh%sei.cmu.edu@relay.cs.net