Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bbn!uwmcsd1!ig!jade!ucbcad!zodiac!klee!klee From: klee@klee.ads.com (Ken Lee) Newsgroups: comp.cog-eng Subject: Re: Issues of comp.cog-eng Message-ID: <1014@zodiac.UUCP> Date: Mon, 23-Nov-87 18:59:42 EST Article-I.D.: zodiac.1014 Posted: Mon Nov 23 18:59:42 1987 Date-Received: Thu, 26-Nov-87 21:24:50 EST References: <19@gollum.Columbia.NCR.COM> Sender: news@zodiac.UUCP Reply-To: klee@klee.UUCP (Ken Lee) Organization: Advanced Decision Systems, Mt. View, CA (415) 941-3912 Lines: 21 In article <19@gollum.Columbia.NCR.COM> rolandi@gollum.UUCP () writes: >Meanwhile, can anyone give me some pointers to research that examines >the relative merits of touchscreens versus "mice". I agree that this "rm *" nonsense is wearing out my "n" key. As for your question, I think the consensus is that "it depends" on the application. Touchscreens are generally unsuitable for intensive applications because: 1. excessive fatigue (holding your arm up all day) 2. your finger hides the thing you're pointing at 3. fat fingers have low resolution 4. fingerprints 5. touch screens cause glare, distortion, and reduce display brightness 6. a mouse has more degrees of freedom (especially a multi-button mouse) There are a few other reasons I can't remember right now. Of course, for non-intensive, low-resolution applications, like push-button oriented bank ATM's, touch screens are great. Ken Lee klee@ads.arpa