Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!hao!ames!hc!beta!jpm From: jpm@beta.UUCP (James P Mcgee) Newsgroups: comp.graphics Subject: Re: Data Compression Message-ID: <12458@beta.UUCP> Date: Tue, 17-Nov-87 13:20:20 EST Article-I.D.: beta.12458 Posted: Tue Nov 17 13:20:20 1987 Date-Received: Thu, 19-Nov-87 21:59:39 EST References: <619@applix.UUCP> <305@etn-rad.UUCP> <3387@adobe.COM> Organization: Los Alamos Natl Lab, Los Alamos, N.M. Lines: 21 Keywords: compression fonts Summary: Glenns idea = Tom Stockhams vector quantization There were a couple of messages about compression this past week that were related, but the relation was not obvious. Spencer Thomas mentions the vector quantization methods of Tom Stockham. Later, Glenn Reid of Adobe describes an idea for a compression mechanism. The idea that Glenn came up with is very similar to Stockhams vector quantization. The difference is that, while Glenn suggests using standard tables of bitmaps, Stockham uses tables of bitmaps generated from the picture. Including the bitmaps doesn't increase the size of the compressed image appreciably, and the results are better. My complements to Glenn. Even though it is a little too little and a little to late to be first, it's definitely a creative idea. As an aside, I met Tom Stockham when he gave a talk for Hank Christiansens MOVIE.BYU training program. In his talk, Tom derived the theoretical minimum number of bits necessary to encode any image, which is 70 bits. This is 70 bits for the entire image, regardless of size, resolution, or content. The derivation is interesting, humerous, and gives absolutely no guidance on how to implement such a scheme. Pat McGee, jpm@lanl.gov