Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!cmcl2!nrl-cmf!ames!aurora!labrea!jade!ucbvax!CC5.BBN.COM!malis From: malis@CC5.BBN.COM (Andy Malis) Newsgroups: comp.protocols.tcp-ip Subject: Re: new Arpanet end to end protocol Message-ID: <8711161048.AA14354@ucbvax.Berkeley.EDU> Date: Mon, 16-Nov-87 05:49:20 EST Article-I.D.: ucbvax.8711161048.AA14354 Posted: Mon Nov 16 05:49:20 1987 Date-Received: Tue, 17-Nov-87 06:30:11 EST References: <8711060720.AA24392@athos.rutgers.edu> Sender: daemon@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 61 Charles, Your message is quite wrong (I know - I designed the new End-to-End). I would be interested in knowing (in private) who your "reliable source" is, so that such rumors can be source quenched. After the recent messages on the tcp-ip list, I'm sure we all realize how important source quenching is. The truth of the matter is: PSN 7.0 has two different End-to-End protocols (old EE and new EE). Either one or the other runs at any particular time, and the two cannot interoperate. The ARPANET is currently using PSN 7.0 with the old EE. It is the new EE that will be tested on Nov. 7, 14-15, and 18. The old EE protocol explicitly returned, across the PSN subnet, a separate RFNM packet for each message delivered to a destination host. This RFNM packet was then converted, in the source PSN, into the 1822 RFNM for that message and delivered to the source host. This had the result that, depending on traffic mixes, roughly about 45% to 50% of the packets going through the subnet were RFNMs. Since the PSN does so much per-packet processing, even for these RFNMs, the network was passing much less host traffic than otherwise might be possible. We fixed this in the new EE by making it an explicitly windowed protocol IN THE SUBNET. The destination PSNs have the ability to aggregate ACKs (the new EE internal equivalent to RFNMs) and send multiple ACKs for the same connection in windowed ACK (by using an INTERNAL message sequence number). In addition, these ACKs can now be piggybacked on data traffic, and many ACKs for different EE connections can be shipped together in the same subnet packet to a source PSN. The important thing to note is that when the destination PSN receives an ACK for a connection, it generates, and sends to the source host, a separate 1822 RFNM for EACH and EVERY message submitted by the host and being acknowledged by the ACK. There are no host-visible sequence numbers; the 1822 protocol stays the same as before. What may have confused you is the fact that we at BBN are, concurrent with the PSN 7.0 testing, trying to track down which ARPANET hosts might be affected by a known BSD 4.2 network software problem that may cause RFNMs to be lost in the host itself (I believe it is related to the size of the message received PREVIOUS to the RFNM). This bug has been fixed in BSD 4.3, and I have been told that Lars Poulsen of ACC (lars@acc.arpa) has a patch for BSD 4.2-derived host software. By the way, we have measured in our internal BBNNET (which has been running PSN 7.0 with the new EE only for over five months now) that only about 14% of the packets through the network only contain ACKs - the rest of the ACKs are being piggybacked on the data traffic. We are very pleased with this result. Also, most of our BBNNET hosts (around 125 C/70s, VAXEN, TOPS-20s, TACs, and others) use 1822, and they have had no problems with the new EE. Regards, Andy