Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!amdcad!ames!sdcsvax!ucsdhub!jack!man!nusdhub!rwhite From: rwhite@nusdhub.UUCP (Robert C. White Jr.) Newsgroups: rec.games.empire,comp.sources.bugs Subject: Re: Conquest bugs Message-ID: <191@nusdhub.UUCP> Date: Wed, 4-Nov-87 20:50:05 EST Article-I.D.: nusdhub.191 Posted: Wed Nov 4 20:50:05 1987 Date-Received: Sat, 7-Nov-87 18:20:13 EST References: <404@amethyst.ma.arizona.edu> Organization: National University, San Diego Lines: 20 Summary: conquest -x Xref: mnetor rec.games.empire:297 comp.sources.bugs:416 In article <404@amethyst.ma.arizona.edu>, chris@spock (Chris Ott) writes: > 3) What are movement points, and how do you get more of them? I have an army > stuck out in the middle of nowhere because they ran out of movement > points. Again, LET'S SEE SOME DOCUMENTATION!! Chris, games like conquest [and I guess empire, thou I don't have it (hint, hint, hint )] require a "world-wide" update to be done on them. for conquest it is "conquest -x" which represents the "end of the year". your system should be setup to do this every night, or if you are playing solitare, you should do this between every "turn" you take. This lets the NPC's take their turns, and is the time durring which battle is resolved. Feature Note: Anybody can "conquest -x" which has the negitive side effect that one person can cheat by taking 30 turns one night while the computer makes the moves for all the players who didn't. The computer makes CRAPPY moves for player nations. i.e. you will nearly be killed off if there are any enemies near your borders and you miss a few turns. Rob.