Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!ll-xn!ames!elroy!mahendo!jplgodo!wlbr!scgvaxd!trwrb!cadovax!keithd From: keithd@cadovax.UUCP (Keith Doyle) Newsgroups: comp.sys.amiga Subject: Re: Double Buffering Message-ID: <1862@cadovax.UUCP> Date: Wed, 11-Nov-87 13:12:51 EST Article-I.D.: cadovax.1862 Posted: Wed Nov 11 13:12:51 1987 Date-Received: Sat, 14-Nov-87 05:31:03 EST References: <7768@steinmetz.steinmetz.UUCP> <4414@well.UUCP> Reply-To: keithd@cadovax.UUCP (Keith Doyle) Organization: Contel Business Systems, Torrance, CA Lines: 12 Keywords: double buffering, vertical retrace, screens In article <4414@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: > Yup. After finishing rendering into the off-screen bitmap, you'd >LoadView() it (or ScrrenToFront() it), then call WaitTOF(). When WaitTOF() >comes back, the system will be displaying your other view. Um, wouldn't this be a case where WaitBOVP() would be a teensy bit better? You get to render through the vertical interval, instead of starting at the top of the next screen after the vertical interval. Or has everyone just given up on WaitBOVP()? Keith Doyle # {ucbvax,decvax}!trwrb!cadovax!keithd Contel Business Systems 213-323-8170