Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!ccicpg!harald From: harald@ccicpg.UUCP ( Harald Milne) Newsgroups: comp.sys.amiga Subject: Re: Interchange program for Sculpt 3D and Videoscape3D Message-ID: <5299@ccicpg.UUCP> Date: Mon, 16-Nov-87 06:26:41 EST Article-I.D.: ccicpg.5299 Posted: Mon Nov 16 06:26:41 1987 Date-Received: Tue, 17-Nov-87 07:27:51 EST References: <4443@well.UUCP> Organization: CCI CPD, Irvine CA Lines: 32 Summary: More please In article <4443@well.UUCP>, adh@well.UUCP (Allen D. Hastings) writes: > >To me, the ultimate proof that most people have trouble with VideoScape is > >the dearth of user-created objects. > None of the Amiga 3D programs have done too well in this regard, and the > problem is not a lack of objects, but a shortage of people who want to give > out their creations. I can understand that. Considering how much time it takes to do this. Just for an exercise, I created the old Enterprise main hull, and it wasn't fun. But it wasn't that hard to do in Videoscape3d. We really need more tools. > I have several hundred VideoScape objects now, many of > which I plan to distribute on a library disk (disks?) shortly. Boy, would I like to see this. The whole game is objects! Not to mention Sclupt3d's triplane objects! Objects! I wanna to play too! > I hope this message clears things up a bit. It sure does! Care to divulge any other secrets! > Since serious Amiga graphics nuts should have both Sculpt 3D and VideoScape I have both. And I'm nuts! More, more! > - Allen Hastings -- Work: Computer Consoles Inc. (CCI), Advanced Development Group (ADG) Irvine, CA (RISCy business! Home of the CCI POWER 6/32) UUCP: uunet!ccicpg!harald