Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!elroy!cit-vax!ucla-cs!zen!cory.Berkeley.EDU!waterman From: waterman@cory.Berkeley.EDU.UUCP Newsgroups: comp.sys.amiga Subject: Re: Bitplanes from Hell Message-ID: <5005@zen.berkeley.edu> Date: Fri, 20-Nov-87 02:38:10 EST Article-I.D.: zen.5005 Posted: Fri Nov 20 02:38:10 1987 Date-Received: Sun, 22-Nov-87 03:17:42 EST References: <74@mothra> <33314@sunnny.side.up> <2213@gryphon.CTS.COM> Sender: news@zen.berkeley.edu Reply-To: waterman@cory.Berkeley.EDU.UUCP (T.S. Alan Waterman) Organization: University of California, Berkeley Lines: 35 In article klm@atkins.UUCP (Kevin [Being Weird Isn't Enough] McBride) writes: >[Kent, you totally weird man from xanth, this Bud's for you too!] >Make the display wider and taller, not deeper. Use a better monitor. > >Like I said, if you have a clue about the human eye's psychometric color >response, you can do a lot of interesting things without having to go to >a brute force solution. > At 640 x 400 it's still gonna >have aliasing problems. I'll take 1280x1024x12 over 640x400x24 any day. I would too, but with at least an order of magnitude cost difference, I'll be very happy with that 640x400xWhatever. If you figure out what you're doing as far as spacial frequency and sampling theory go, you can get just as good as display out of the 640x400, and save yourself quite a lot of computing along the way. The anti-aliasing is cheaper than the 6 times more display points. Like you say, brute force isn't always the way to go (but it's a lot more fun, if you've got the bucks :-) >the display on the Eikonix Designmaster 8000. 12 bits and very impressive. > >YOW! I'm having visions of HIGHER SPATIAL RESOLUTION!! Is that anything like the "non-fractal resolution" pass in Joel Hagen's "Focus" ?? (for those of you who weren't there, or haven't gotten your disks from Tom yet, Joel Hagen entered some wild film loops in the BADGE Killer Demo contest.) ---TS