Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bloom-beacon!think!ames!ptsfa!well!adh From: adh@well.UUCP (Allen D. Hastings) Newsgroups: comp.sys.amiga Subject: Re: Interchange program for Sculpt 3D and Videoscape3D Message-ID: <4523@well.UUCP> Date: Tue, 24-Nov-87 03:06:17 EST Article-I.D.: well.4523 Posted: Tue Nov 24 03:06:17 1987 Date-Received: Sat, 28-Nov-87 07:21:17 EST References: <4443@well.UUCP> <4490@well.UUCP> Sender: adh@well.UUCP Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 63 Summary: HAM in VideoScape and free object converter In response to John Foust's latest comments on VideoScape: >Do you mean to say "lots of colors" equals "eleven fixed colors, plus fixed >shades of those colors"? My point was that Sculpt does choose a new >palette for the picture, which looks much nicer than a fixed palette. As I said in my previous posting, polygons in VideoScape 1.10 can be set to any of 121 colors (not counting the various surface types such as dull, shiny, luminous, transparent, etc.), and the palette used can be set by the user. Even in VideoScape 1.00, many colorful scenes (such as a sphere with blue, green, red, yellow, and white bands) will look better than in Sculpt 3d's paint mode because there are 56 shades available (achieved through dithering) as opposed to 32. >light to dark, because of the limits of dithered coloring. To be fair, >this is true of any any non-HAM rendering scheme, so this isn't a >particular criticism of VideoScape. Actually, VideoScape 3D 1.10 does support not only Extra Halfbrite mode, but also Hold and Modify mode, and can render a complex 4096 color scene with realistic specular highlights (from multiple variable intensity light sources) in well under a minute. This has been under wraps until now, but since John mentioned HAM I couldn't resist... >To me, the best situation would be both a fixed but user-settable palette >and dithering to get shades. This is what VideoScape 1.10 does (see earlier comments). >no one has explored the use of dither patterns with two colors, instead of >one color and black. They used to squeeze dozens of extra colors from the VideoScape has always used dither patterns with two colors, and never dithers with one color and black in version 1.00. In version 1.10, you can mix any of the basic colors this way. >You had once told me you'd been using Stuart's program for some time prior >to his showing at BADGE and Aegis, and I incorrectly assumed it was >preferable to graph paper. I didn't say that graph paper was preferable. I just said that tracing scale drawings from books is an efficient way of creating real-world objects and is more accurate than "eyeballing it" with the mouse (it was easy to enter the Lotus and the F15 this way, for example). I'm sure I will use Modeler 3D heavily once it is completed, as it is already the most powerful 3D object editor on the Amiga. It will make a great companion to VideoScape. However, Modeler 3D is not due out for a few months, and since some people like John are used to Sculpt 3D's user interface, I have written a program that allows the use of Sculpt 3D as an object editor for VideoScape. The program reads the object descriptions saved in Sculpt's ".scene" files and, taking into account color and texture information, converts them into "3DG1" files for direct use in VideoScape. The program also can produce the new "3DB1" binary format files used by VideoScape 1.10 for high speed loading and compact storage. I plan to upgrade the program to handle objects created by other packages such as Forms in Flight. The program will be included with VideoScape 1.10 and is freely distributable, so look for the Foreign Object Translator (FOT) soon on a BBS near you... - Allen Hastings