Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!lll-tis!ptsfa!well!ewhac From: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Newsgroups: comp.sys.amiga Subject: Review: Dark Castle Message-ID: <4393@well.UUCP> Date: Sat, 7-Nov-87 04:06:57 EST Article-I.D.: well.4393 Posted: Sat Nov 7 04:06:57 1987 Date-Received: Mon, 9-Nov-87 07:13:21 EST Reply-To: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Distribution: na Organization: GROT: Junk at retail prices. Lines: 78 Summary: Good stuff, Maynard. [ What'll I do with the middle button on my mouse? ] One of the more popular games to come out for the Macintosh was a goodie called Dark Castle. Now, this game is available for the Amiga. I recently picked up a copy, and have played around with it for a while. For those who care, here are my impressions of the game. Amiga Dark Castle attempts to be as faithful a recreation of the Macintosh original as possible, right down to the title screen. Thanks to the Amiga, we get to enjoy this game in color and stereo. The game is published by Three-Sixty Pacific, and comes on two very full disks. For those who have seen neither version, the game works like this: You are a local small-time adventurer who has taken up the task of destroying the Black Knight who lives in the Dark Castle on the hill. To defend yourself, you carry a number of rocks to throw at enemies, which include rats, bats, vultures, mutants, guards, gargoyles, and the Black Knight himself. Bags of rocks are scattered throughout the castle to replenish your supply. Also scattered about are elixirs for warding off the lethal bites of the rats and bats. You wander through the castle, collecting artifacts and powers which will be necessary for you to effectively combat the Black Knight. While your task is a serious one, the activities of the characters of the game will make it hard for you to keep a straight face. I have played the Macintosh version extensively, so I was able to pick out similarities and differences, including minor ones. By and large, Amiga Dark Castle is an excellent port. Almost every detail of the MAC version has been replicated on the Amiga (right down to the mutants', "Nyah-nyah-nyah-nyah-nyah!"). There are a couple of differences regarding sound effects, but are unnoticeable (sp?) unless you know what to listen for. The Amiga version is also slightly easier to play than the MAC version. The game plays virtually identically to the MAC version (both mouse and keyboard are employed). A joystick option is also provided. Good Points: o Game is started from, and returns to, the WorkBench. o Works with expanded memory. o Attempts to utilize stereo sound. o The color screens are a nice embellishment. o All sound effects are great; perfect duplicates of the MAC sounds. Not-so-good Points: (Note that these are all minor details, but I tend to pick out little things like this.) o I get the impression that the screens are merely "colorized" versions of the MAC screens. I.e. the artwork in some places is not the greatest, which is understandable (we can't all be Jim Sachs). o The MAC version allows you to remap the keyboard commands to keys you like. No such facility exists on the Amiga version (fortunately, I like the default settings). o The MAC version allows you to type your whole name in on the high score chart. The Amiga version only allows three initials. o The animation on the Amiga version seems to bog down as the number of objects on screen gets large. o Appears to dislike MicroBotics Mousetime. o Printed manual (a card, really) could be much better. Bad points: o Disk access gets to be painfully slow. The program does no caching of already-read data for large-memory systems. o Copying main data file to RAM: doesn't work (Guru). o Program refuses to work with FACC ][ (Guru; Dark Castle must be doing something awfully stupid to not work with FACC). o Works perfectly on my 2.5M 1000, but Guru'ed imtermittently on a 1M 500, apparently dependent on the Phase of The Moon. o Copy-protected. It's a game; what did you expect? Despite shortcomings, it's a very entertaining game, definitely worth your attention, and probably even worth the $40 I paid for it. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape ihnp4!ptsfa -\ \_ -_ Recumbent Bikes: dual ---> !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Work FOR? I don't work FOR anybody! I'm just having fun." -- The Doctor