Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bbn!rochester!ur-tut!jra1 From: jra1@ur-tut.UUCP (The Super Abuser) Newsgroups: rec.games.misc,comp.sys.apple Subject: Re: zork decoding Message-ID: <434@ur-tut.UUCP> Date: Fri, 6-Nov-87 13:20:25 EST Article-I.D.: ur-tut.434 Posted: Fri Nov 6 13:20:25 1987 Date-Received: Sun, 8-Nov-87 16:27:35 EST References: <2804@batcomputer.tn.cornell.edu> <7639@reed.UUCP> Reply-To: jra1@tut.cc.rochester.edu.UUCP (The Super Abuser) Organization: Univ. of Rochester Computing Center Lines: 13 Keywords: zork,infocom Xref: mnetor rec.games.misc:1100 comp.sys.apple:3207 I get the impression that the basic coding technique is that all the words that are used in Zork's descriptions are stored in some mildly compressed format on the disk (probably "3-2" packing of characters), and the text descriptions are arrays of pointers to the words on disk. Of course, I've never tested this theory but it seems reasonable. Hope this helps. --- Jem Radlow, former rogueaholic "God. Life without rogue is like... life without rogue."