Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!burl!codas!mtune!rutgers!mit-eddie!rassilon From: rassilon@mit-eddie.UUCP Newsgroups: rec.games.misc,comp.sys.apple Subject: Re: zork decoding Message-ID: <7364@eddie.MIT.EDU> Date: Fri, 6-Nov-87 17:28:52 EST Article-I.D.: eddie.7364 Posted: Fri Nov 6 17:28:52 1987 Date-Received: Sun, 8-Nov-87 17:32:27 EST References: <2804@batcomputer.tn.cornell.edu> <7639@reed.UUCP> <434@ur-tut.UUCP> <436@ur-tut.UUCP> Reply-To: rassilon@eddie.MIT.EDU (Brian Preble) Organization: MIT, EE/CS Computer Facilities, Cambridge, MA Lines: 22 Keywords: zork,infocom Xref: utgpu rec.games.misc:926 comp.sys.apple:2933 In article <434@ur-tut.UUCP> jra1@tut.cc.rochester.edu.UUCP (The Super Abuser) writes: > I get the impression that the basic coding technique is that all the words > that are used in Zork's descriptions are stored in some mildly compressed > format on the disk (probably "3-2" packing of characters), and the text > descriptions are arrays of pointers to the words on disk. I don't know how Infocom stores anything but I can help. There is a program called ZorkTools which will allow you to play your game as normal but, at any point, you may do such things as looking at all the text descriptions, get a list of valid verbs and nouns, make a copy suitable for installing on a hard disk, etc. The program runs on IBM PC's and compatibles and I will, if there is enough interest, post it here. Shar and Enjoy! DISCLAIMER: I have never tried the aforementioned program as I don't have any Infocom games for PC's. -- Rassilon (Brian Preble) UUCP: ...{ihnp4 | decvax!genrad}!mit-eddie!rassilon Internet: rassilon@eddie.mit.edu