Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bbn!uwmcsd1!ig!jade!ucbvax!maytag.ceo.dg.COM!Bruce_Kahn From: Bruce_Kahn@maytag.ceo.dg.COM Newsgroups: comp.sys.apple Subject: Wizardry Encoding Message-ID: <51.002926@adam.DG.COM> Date: Wed, 18-Nov-87 10:52:08 EST Article-I.D.: adam.51.002926 Posted: Wed Nov 18 10:52:08 1987 Date-Received: Sat, 21-Nov-87 15:33:40 EST Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: Bruce_Kahn%MAYTAG.CEO.DG.COM@adam.dg.COM Organization: The ARPA Internet Lines: 9 Wizardry uses different encoding based on the system you use (or so Im told) AND on the game itself. On the Apple, Wiz I & II used one scheme but Wiz III used a totally offbeat scheme that would cause any character editors to mess up. There are a lot of details that need to be discussed if you want to find out how the text/data is encoded. The text is actually not encoded but all the data is. Ill type up a file on it and get it out later this week (hopefully).