Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!amdcad!ames!ll-xn!mit-eddie!apollo!nazgul From: nazgul@apollo.uucp (Kee Hinckley) Newsgroups: rec.arts.int-fiction,comp.sys.mac.hypercard Subject: Re: A question about Hypercard from someone else Message-ID: <383ecfc6.b0a1@apollo.uucp> Date: Mon, 2-Nov-87 20:49:00 EST Article-I.D.: apollo.383ecfc6.b0a1 Posted: Mon Nov 2 20:49:00 1987 Date-Received: Fri, 6-Nov-87 22:18:19 EST References: <2664@drivax.UUCP> <2779@batcomputer.tn.cornell.edu> <2780@batcomputer.tn.cornell.edu> <2781@batcomputer.tn.cornell.edu> Reply-To: nazgul@apollo.UUCP (Kee Hinckley) Organization: Apollo Computer, Chelmsford, MA Lines: 18 Xref: mnetor rec.arts.int-fiction:66 comp.sys.mac.hypercard:46 In article <2781@batcomputer.tn.cornell.edu> engst@tcgould.tn.cornell.edu (Adam C. Engst) writes: > massively popular. But I don't see how it could handle a story very well. > I might be wrong, but there don't seem to be ways of linking and > manipulating text built in. Am I missing something? Has someone already > written an interactive fiction stack? I know they have written adventure "Inigo Gets Out" is kind of interactive fiction, but it's totally graphical. Hypercard is definitely week on the HyperText side, although I suspect (hope?) it will be fixed in the future. I think you could do a reasonable job of interactive fiction though, particularly once you customized a few buttons to help you set things up (like easily built dialogs and the like). -nazgul -- ### {mit-erl,yale,uw-beaver}!apollo!nazgul ### apollo!nazgul@eddie.mit.edu ### ### pro-angmar!nazgul@pro-sol.cts.com ### nazgul@apollo.com ### ### (617) 641-3722 300/1200/2400 ### ### I'm not sure which upsets me more; that people are so unwilling to accept responsibility for their own actions, or that they are so eager to regulate everyone else's.