Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!ll-xn!husc6!mit-eddie!uw-beaver!tektronix!zeus!bobr From: bobr@zeus.UUCP Newsgroups: comp.windows.x Subject: Re: Re: save-unders etc Message-ID: <2716@zeus.TEK.COM> Date: Thu, 19-Nov-87 17:19:16 EST Article-I.D.: zeus.2716 Posted: Thu Nov 19 17:19:16 1987 Date-Received: Sat, 21-Nov-87 17:43:02 EST References: <10804.8711111536@vd.rl.ac.uk> <70700002@hplabsb.UUCP> Reply-To: bobr@zeus.UUCP (Robert Reed) Organization: CAE Systems Division, Tektronix Inc., Beaverton OR Lines: 16 In article <70700002@hplabsb.UUCP> garfinke@hplabsb.UUCP (Dan Garfinkel) writes: > Also note that if all windows are retained, saving only the obscured > regions (as on the BLIT) saves *at most* one screenful of memory > compared to saving whole windows. I may be missing something or have a different meaning to retaining only obscured regions, but how can this be true? Just think about it. By saving only the obscured portions, you are in effect using the frame buffer as an alternate to memory for storing those pixels. You have only one screen, so the most savings you can expect over saving entire windows is one screenful. The question is not what the total is, but what the difference is. -- Robert Reed, Tektronix CAE Systems Division, bobr@zeus.TEK