Path: utzoo!mnetor!uunet!husc6!cmcl2!rutgers!mcnc!decvax!savax!thompson From: thompson@savax.UUCP (thompson mark) Newsgroups: comp.sys.amiga Subject: Re: Byte by Byte Sculpt_Animate questions Message-ID: <671@savax.UUCP> Date: 16 Dec 87 20:01:15 GMT References: <144@ra> Organization: Sanders Associates Nashua,NH Lines: 26 Keywords: Sculpt 3d animation In-Reply-To: <144@ra> In article <144@ra> you write: >BADGE animations). I've been playing with this stuff and have had a >couple of problems (I hope they're really stupid ones, and I can get on >with it) with the program (DILBM) that diff's two images and creates a >delta file from them: > [problems deleted] >Has anyone else used this package? Any luck? Thanks. > >Jim Berry | UUCP:{arizona,decvax,hao}!noao!stsci!berry I also have had problems with this software including the player program called MOVIE. DILBM crashed whenever I tried to run it on a series of HAM images created with Digi-Paint. I managed to get it to work on some Deluxe Paint images however. (I do not believe the color pallete changed for either set of images). Once I had finally created an '.anim' file, I tried to run it with MOVIE and then I got <<>>> so catastrophic that I couldn't even warm-boot. I don't think I ever ran out of memory, I was only doing a few frames of lo-res on a 1.5M A1000. Someone suggested that the program might not like my expansion RAM but running NOFASTMEM had no effect. Never did get it to run (even though Kahnkanakas runs fine {nice stuff} ). Any one else?? Comments?? -------------------------------------------------------------------------- | Mark Thompson | | decvax!savax!thompson <-- Center of the Universe about | | (603)885-9229 which all revolves | --------------------------------------------------------------------------