Path: utzoo!utgpu!water!watmath!clyde!rutgers!uwvax!oddjob!hao!ames!sdcsvax!ucsdhub!hp-sdd!hplabs!hpcea!hpfcdc!hpfcdq!wanger From: wanger@hpfcdq.HP.COM (Leonard Wanger) Newsgroups: comp.graphics Subject: Re: ray tracing 3d holograms Message-ID: <390006@hpfcdq.HP.COM> Date: 17 Dec 87 16:08:00 GMT References: <1987Dec15.152944.3586@mntgfx.mentor.com> Organization: Hewlett-Packard - Fort Collins, CO Lines: 25 Last year I visited the Media Lab at MIT. The way they were creating the computer generated holograms was to expose a thin vertical strip of the film to an image. Then a new image (rotated by a small amount) and the vertical strip next to the last one was exposed. Repeating this process for the whole piece of film allowed a cylindrical hologram to be produced. This method is a little expensive for ray-tracing considering the number of images to be produced (over a thousand per hologram if I remember!). Also, although the result was impressive, you only can see the three dimensionality in the horizontal direction. Normally a hologram allows you to look around objects (an example is one I made with a magnifying glass in it that allows you to look at the object through the glass or under normal magnification around the side) but since the holograms are created in vertical strips, you can not look over and under objects (normally every point in a hologram has the complete image, in this case all the points in the vertical strips contain the image). Has anyone heard about a computer generated hologram created in squares (opposed to strips)? This would square the number of images needed, but would give the true 3-dimensional effect (in the vertical and horizontal). Len Wanger -- Hewlett Packard Graphics Technology Division