Path: utzoo!mnetor!uunet!seismo!sundc!hqda-ai!yendor!gmg From: gmg@yendor.UUCP (Gary Godfrey) Newsgroups: comp.graphics Subject: Re: Line Drawing Algorithms Message-ID: <50@yendor.UUCP> Date: 2 Jan 88 04:16:57 GMT References: <174@nucleus.UUCP> Organization: Applied Computing Technology, Reston, VA Lines: 14 in article <174@nucleus.UUCP>, hacker@nucleus.UUCP (Thomas Hacker) says: > > > I'm working on a project that requires a very "quick" line drawing > algorithm (i.e. Draw (x1, y1, x2, y2)). The fastest I know of is > Bresenham's algorithm, which is a DDA using integer arithmatic > instead of float. If anyone knows of a superior algorithm, please > let me know. > > Thank You > > Thomas Hacker > Academic Computer Services > Oakland University