Path: utzoo!utgpu!water!watmath!clyde!cbosgd!mandrill!abvax!gfs From: gfs@abvax.UUCP (Greg F. Shay) Newsgroups: comp.graphics Subject: Real time video animation Keywords: hard disk playback, run length, ANIMA II Message-ID: <159@abvax.UUCP> Date: 8 Jan 88 15:11:54 GMT Organization: Allen-Bradley Company, Inc; Industrial Computer Division, Highland Heights, OH Lines: 32 Does anyone know if there are systems/boards/companies for INEXPENSIVE real-time video animation for, for example, the PC? I am referring to the following type of scenario: 1) Cartoon-like images, large areas of similar color, not gradual shading. This would allow large data reduction using run-length data compression. 2) Frames built one at a time, recorded in sequence on hard disk, 3) Frames played back in real time, ready for Video tape recording. Given the data throughput of the hard disk, I theoretically calculate that animation done in two's (i.e. 15 fps for video) with moderately complex pictures is possible. One reference I do have is a mention of R.J. Hackathorn's "ANIMA II: A 3-D color animation system," 1977 SIGGRAPH Proceedings, pp.54-64. I have not read this yet, but I believe it applies to the above outline. Does anyone know more about this, has anyone implemented something inexpensively (<$1000) for a small computer? Personally, I would love to experiment with animation techniques and be able to produce a reasonable cartoon-like final product without the hassle of filming frame by frame off of the CRT screen and then convert to video. (I consider video the final destination because of the ease of adding sound and the availability of home VCRs and public access cable channels.) Also, for animation, you need to see the real-time feedback to fine tune your animation technique. (Most people resort to lo-res previews or wire-frame for real time animation checks.) What is thy wisdom, oh great and powerful net? Greg