Path: utzoo!utgpu!water!watmath!clyde!rutgers!ucla-cs!zen!ucbvax!decvax!decwrl!sun!pitstop!sundc!seismo!uunet!pcrat!rick From: rick@pcrat.UUCP (Rick Richardson) Newsgroups: comp.sources.bugs Subject: Re: Nethack Message-ID: <437@pcrat.UUCP> Date: 17 Dec 87 01:41:21 GMT References: <338@gaia.UUCP> Reply-To: rick@pcrat.UUCP (Rick Richardson) Organization: PC Research, Inc., Tinton Falls, NJ Lines: 19 In article <338@gaia.UUCP> jon@gaia.UUCP (Jonathan Corbet) writes: >I managed to build hack on my (Microport) system with no real trouble. It >seems to run pretty well, for the most part. However, the dungeon seems >to be very empty! I don't find any of the neat sorts of things that I >used to -- no food, no scrolls, no nothing, except for monsters and fountains. >Am I the only one to see this behavior? This isn't a feature, I hope? I noticed this one with VENIX 2.3 on the AT, which has the AT&T compiler as Microport does. Wiz mode and a potion of object detection revealed that all the objects were up on the first line of the screen. Not too accessable there!!! There's some trouble with the somex() and somey() macros in mklev.c and this compiler, I believe. Haven't had time to track it down, since Nethack 2.2 is working fine for me on the VAX. -- Rick Richardson, President, PC Research, Inc. (201) 542-3734 (voice, nights) OR (201) 834-1378 (voice, days) seismo!uunet!pcrat!rick