Path: utzoo!utgpu!water!watmath!clyde!rutgers!iuvax!pur-ee!uiucdcs!bradley!bucc2!brian From: brian@bucc2.UUCP Newsgroups: comp.sources.bugs Subject: Re: nethack 2.2 blindfold? Message-ID: <24700004@bucc2> Date: 17 Dec 87 09:42:00 GMT Lines: 22 Nf-ID: #R:<0VkLs0y00VoD55o071@andrew.cmu.e:-35:bucc2:24700004:000:910 Nf-From: bucc2.UUCP!brian Dec 17 03:42:00 1987 > /* ---------- "nethack 2.2 blindfold?" ---------- */ > I find myself picking up a blindfold often in nethack 2.2, and I figured > once "let's put it on and fight a Floating Eye"... well, the world went > dark, of course, but the Floating Eye *still* held me fixed with its > gaze... bug? > Question: where do I get the blindfold from anyhow? > I ran into the same thing - but with a medusa! I went into to the source to try to add code to check for the blindfold in this case. Much to my suprise I found that the code already exists (in cansee(), which is called by canseemon()). Anybody know why it doesn't work? It looked straightforward enough. ............................................................................... When the going gets weird, the weird turn pro. { bucs1!brian Brian Michael Wendt {uiucdcs,cepu,ihnp4}!bradley! { brian { bucc2!brian