Path: utzoo!mnetor!uunet!husc6!cmcl2!brl-adm!umd5!purdue!i.cc.purdue.edu!j.cc.purdue.edu!pur-ee!uiucdcs!bradley!bucc2!brian From: brian@bucc2.UUCP Newsgroups: comp.sources.bugs Subject: Nethack dies on level 40 Message-ID: <24700007@bucc2> Date: 21 Dec 87 07:18:00 GMT Lines: 15 Nf-ID: #N:bucc2:24700007:000:782 Nf-From: bucc2.UUCP!brian Dec 21 01:18:00 1987 I have found a serious bug in nethack. When I get down to the very low dungeon levels, say level 40 or 50, I get a memory fault. I am running nethack on a 3B5 running System V. I cannot use sdb becuase ld dies with a "calloc failed" when I try to compile with -g. There doesn't seem to be any factor that influences when the memory fault occurs, other that it only happens on the "maze" levels. The game works perfectly other than that :-) ............................................................................... When the going gets weird, the weird turn pro. { bucs1!brian Brian Michael Wendt {uiucdcs,cepu,ihnp4}!bradley! { brian { bucc2!brian