Xref: utzoo news.groups:2045 comp.sources.bugs:613 Path: utzoo!mnetor!uunet!husc6!mit-eddie!uw-beaver!cornell!rochester!PT.CS.CMU.EDU!K.GP.CS.CMU.EDU!jwa From: jwa@K.GP.CS.CMU.EDU (James Anderson) Newsgroups: news.groups,comp.sources.bugs Subject: comp.sources.games.bugs Message-ID: <559@PT.CS.CMU.EDU> Date: 22 Dec 87 10:14:42 GMT Sender: netnews@PT.CS.CMU.EDU Organization: Carnegie-Mellon University, CS/RI Lines: 26 I am of the opinion that it would be a big mistake for anyone with an interest in games to vote for the formation of this group. The volume is not really great enough to warrant a split and most people that hack games also hack various utilities, why make it more difficult to get a comprehensive source of bugs? Another very important point is that it would make it much easier for those who are constantly looking for a way to supress games on computers to restrict information related to their use/existance. Yes, there really are people that hold this narrowminded viewpoint without realizing the value of computer games. Sure some people get carried away with games, but most people don't or they do only for a short while. Computer games provide a means of entertainment when your people need a break. They are still in the work area and can be called upon if needed, much better than them heading to the donut shop or some such place. Computer games as a rule keep the mind alert to new possibilities and situations, certainly a much more productive leisure pursuit than hanging around the hall hitting on secretaries or similar activity (drugs in the washroom for instance). The value of computer games as a non-threatening means of familiarizing a new person with the aspects of the system is another point that these people miss. I could ramble further but I think this addresses much of the important material. -- Me "I'd volunteer to fly in the shuttle right now." Berger "I'd volunteer you too." uucp: ...!seismo!k.gp.cs.cmu.edu!jwa ARPA: jwa@k.cs.cmu.edu