Xref: utzoo rec.games.hack:1894 comp.sources.bugs:630 Path: utzoo!mnetor!uunet!husc6!cmcl2!rutgers!ucla-cs!zen!ucbvax!decvax!decwrl!labrea!russell!rustcat From: rustcat@russell.STANFORD.EDU (Vallury Prabhakar) Newsgroups: rec.games.hack,comp.sources.bugs Subject: Re: NetHack bones bug + blindness bug Message-ID: <1309@russell.STANFORD.EDU> Date: 28 Dec 87 19:04:41 GMT References: <581@silver.bacs.indiana.edu> Reply-To: rustcat@russell.UUCP (Vallury Prabhakar) Organization: Yonder, the Apocalyptic Horizons Lines: 28 In article <581@silver.bacs.indiana.edu> creps@silver.UUCP (Steve Creps) writes: ... Afraid I don't have the answers to any of the questions except the last. ... > Another problem I noticed was that when I dropped a blindfold while I >was wearing it, I was still blind. Reminds me of an old bug with the >leash code. I had some trouble with this too. I later found out that when one "a(pplies)" the blindfold again, sight is restored. I don't know if this is a bug or a feature, but suspect that it's the latter. Same thing used to happen to the leash situation in previous versions, if I recall correctly. My problem with the MS-DOS version, is that when I enter a shop and pick up something, the shop-keeper begins bargaining, but a whole lot of weird escape/control characters are spewed out on my terminal and in *most cases* it freezes. A couple of times I got the dreaded "Game is not in order, maybe you ought to quit" message or something to that effect. Could this be a problem created when I downloaded the binary files and ran them through the shell-script to uudecode, etc. the binaries? I guess I ought to download them all again, and try it just to be sure. -- [5mDisclaimer: "I'm not a light-bulb joke, but I play one in life."[m [5m"Stormbringer's coming... E-mail: rustcat@russell.stanford.edu Time to die.." vallury@cnc-sun.stanford.edu[m