Xref: utzoo comp.sources.d:1598 comp.sources.bugs:593 rec.games.hack:1840 Path: utzoo!mnetor!uunet!husc6!hao!oddjob!gargoyle!ihnp4!chinet!mcdchg!clyde!jona From: jona@moss.ATT.COM Newsgroups: comp.sources.d,comp.sources.bugs,rec.games.hack Subject: blindfolds in nethack Message-ID: <18779@clyde.ATT.COM> Date: 20 Dec 87 06:10:42 GMT Sender: nuucp@clyde.ATT.COM Reply-To: jona@moss.UUCP (Jon M. Allingham) Organization: AT&T Bell Laboratories, Whippany NJ Lines: 15 After increasing the length of props in the 'u' structure to allow enough room for the blindfold, I discovered that the blindfold didn't work. What was happening is it was getting timed out just like blindness from potions. In apply.c, the blindfold is activated by setting Blindfolded=1 which caused the blindfold to be timed out the next turn. My solution was to set Blindfolded to 10000L which should keep it from being timed out (if nothing else it's a real long time). I (and probably many others) would appreciate it if some nethack gurus could investigate this and see if this is the right thing to do, and if not what the correct solution is. For all I know I'm the only one with this problem. BTW I am running on System V Rel 2 so maybe something is scrogged because of that. Who knows...