Path: utzoo!mnetor!uunet!husc6!hao!oddjob!gargoyle!ihnp4!homxb!antique!cjp From: cjp@antique.UUCP (Charles Poirier) Newsgroups: comp.sys.amiga Subject: Re: Garrison/Gauntlet Message-ID: <2009@antique.UUCP> Date: 16 Dec 87 21:13:06 GMT References: <550@zehntel.UUCP> <502@io.UUCP> <1259@sugar.UUCP> Reply-To: cjp@vax135.UUCP (Charles Poirier) Organization: AT&T Bell Labs, Holmdel, NJ Lines: 23 Keywords: Uhhh, just how buggy is it? In article <1259@sugar.UUCP> peter@sugar.UUCP (Peter da Silva) writes: >In article <502@io.UUCP>, carlos@io.UUCP (Carlos Smith) writes: >> Mindscape, who are doing the Amiga version of Gauntlet. They will have to >> work very hard to match the graphics of Garrison, which may be why they are >> upset. > >Really? I'm a long time Gauntlet fan. Garrison seemed severely lacking in >graphics, sound, and playability when compared to the arcade version. I may not be the best arcade-Gauntlet expert, but for my money, the sound, graphics, and playability are very, very comparable. Ok, so it doesn't talk to you about "Wizard needs food, Badly!" in German; maybe there are other minor differences in feel. But the big win, I think, is that Garrison has (a) tons of different screens (more than 90, probably 128; I've been recording their names), and (b) 95% of them are original, not just copied from the arcade game, so that one doesn't instantly get bored from sheer familiarity. My best game got me to level 36 playing solo. -- Charles Poirier (decvax,ihnp4,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."