Path: utzoo!mnetor!uunet!van-bc!root From: bhenning@bhami.vnet.van-bc.UUCP (Bill Henning) Newsgroups: comp.sys.amiga Subject: Questions, questions... Message-ID: <1633@van-bc.UUCP> Date: 19 Dec 87 01:50:19 GMT Sender: root@van-bc.UUCP Lines: 56 Hello comp.sys.amiga I have a couple of questions that I am hoping some of you may be able to help me with. If you can help, please send me e-mail, and I'll summarize the respones if there is sufficient interest. Basically, I would like some pointers on how to try to market a game (arcade style, generally non-violent, currently three screens are _almost_ working, and I will probably end up with 10 to 20 screens, with several levels of difficulty. The two people I showed it to so far liked it and thought that it would be fun to play when completed. I would prefer not to descibe it in more detail right now. [note: it IS multi-tasking friendly - does not hog resources, free's up everything on exit - as an example, so far I've only gotten one GURU from it - and that was the very first time I tried to run it])for our favorite machine. So far as I can see, there are two basic routes open to me: I can try to sell it mail order on my own - this would almost surely mean that I would sell relatively few copies, althought probably at a higher profit/unit than with a software publisher. The other method is to see if there is a software publisher interested in publishing this - but for this I would need to know which publishers are most likely to consider a game submitted to them - and are not likely to file them in the nearest handy trashcan. Granted that without seeing the potential product there is no way the potential market can be evaluated, I would still like some idea of what sort range of royalties and/or other types of payments one could expect. Given that I am almost certainly better off trying to go with an established software house, how should I approach such a firm? For example, should I send a letter describing the game first, and ask if they were interested? Are non-disclosure agreements a good idea, or are they not needed? Should I not send a letter first, but send a disk with a letter, or a videotape with a letter? I believe that I should have a fully working version [although possibly with not 10 - 20 screens] by the end of next week [Do I ever wish I had started early enough to have it out by xmas - but my university courses were keeping me unduly busy.] I would really appreciate any and all replies / suggestions etc., and I promise not to pester anyone who responds with many more questions. ...Bill p.s. Is it just my newsfeed or is comp.sys.amiga traffic really down to 30 articles or so per day? What happened? Did the net.gods impose a limit on the number of articles carried in this newsgroup? If not, I can safely assume that some site upstream of my amiga is having problems. -- +--------------------------------------------------------------------------+ | // UUCP: {ihnp4!alberta!ubc-vision,uunet}!van-bc!bhami!bhenning | | // BITNET: USERCCPM@SFU.BITNET | | \\ // ARPA: William_Henning%sfu@um.cc.umich.edu | | \X/ Please note I prefer UUCP mail as I only check my SFU mail weekly. | | I was just notified by van-bc that non-local mail previously sent to | | bhenning@bhami.vnet.van-bc.UUCP probably did not get through - please | | use a pure bang path address when trying to reach me through UUCP. | +--------------------------------------------------------------------------+