Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!lll-tis!ames!rutgers!mcnc!ece-csc!ncrcae!ncr-sd!crash!daemon From: sjacobs@pro-charlotte.cts.com (Steven Jacobs) Newsgroups: comp.sys.amiga Subject: SpritePriorities Message-ID: <2224@crash.cts.com> Date: 29 Dec 87 08:57:35 GMT Sender: news@crash.cts.com Lines: 17 A Question about the SpritePriorities flag in the ViewPort structure: Is there a way to set the SpritePriorities so that some of the sprites allocated are infront of display information and others are behind? When playing with VSprites I changed the value fron Hex 24 to Hex 00 which made ALL the sprites behind rather than infront. When other values were entered weird things started to happen. Could, if the VSprites were assigned to specific hardware sprites, this field be changed to get the results I am asking about? Any help would be appreciated either by discription or example. Leo, Thanks for the graphic hacks! Rob, Thanks for the book! Perry, Thanks for the Quality! C-A Thanks for the Amiga! \ / I'd Rather be Drinking! \/ Than telling pilots where to go! || Steve Jacobs, Charlotte, NC ()