Path: utzoo!utgpu!water!watmath!clyde!rutgers!rochester!cornell!uw-beaver!ssc-vax!dmg From: dmg@ssc-vax.UUCP (David Geary) Newsgroups: comp.sys.amiga Subject: Need HELP on GAME DEVELOPMENT on the Amiga Keywords: Please?? Message-ID: <1606@ssc-vax.UUCP> Date: 7 Jan 88 23:28:58 GMT Organization: Boeing Aerospace Corp., Seattle WA Lines: 47 I am in the process of developing my own version of Arkanoid. I am using 1.2 version of Kickstart and Workbench on an A1000, and I am using the Lattice 3.03 C compiler. I have a few questions: 1) Should I use Intuition to open my screen & window, or do it on a lower level? How much overhead does Intuition take? Will using Intuition slow things down at all? 2) How can I put shadows underneath the boxes, paddle and ball? I could just draw black rectangles for the shadows, but I want the background to show through the shadows. I'd like shadows similar to the shadows that dropshadows creates on workbench. 3) I'll be using a simple spite for the ball. Is there anything I should know in advance about sprite/sprite-bugs? 4) I will be using bobs for the paddle and UFO's (floating triangles, spheres, etc). Anybody found any quirks associated with bobs? 5) How about using the Layers Library, and bypassing the use of bobs altogether? Would this be any faster? Seems like it would give me more control over what is really happening on the screen, but would be a little harder to implement. I'd really appreciate any responses I get from any of you out there in NetLand. If you have never seen Arkanoid, but know something about developing games on the Amiga, please send me a reply. Thankx. /**********************************************************************/ ...The dog up and died, He up and died, and after 20 years he still grieves... Mr. Bojangles, Nitty Gritty Dirt Band. /**********************************************************************/ -- *********************************************************** * David Geary, Boeing Aerospace Co., Seattle, WA * * (206)773-5249. --I disclaim everything I've ever said--* ***********************************************************