Path: utzoo!utgpu!water!watmath!clyde!rutgers!sri-spam!ames!sdcsvax!ucsdhub!jack!crash!pnet01!haitex From: haitex@pnet01.cts.com (Wade Bickel) Newsgroups: comp.sys.amiga Subject: Re: Sound Digitizers Message-ID: <2320@crash.cts.com> Date: 10 Jan 88 06:36:11 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 37 leivian@dover.uucp (Bob Leivian) writes: > Our user group (in PHX AZ) did a group project to build a digitizer, >One EE with a regular day job designed a board, we pooled money to get >a local house to do the art work for the board for around $20 per board. >Then with about $25 worth of fairly standard parts (and about 6 hours >of sodering and snipping) we had a nice sterio digitizer. I spend >another 20 bucks at radio shack for a pretty box and knobs, and viola > > There was nothing secret about it, it is a fairly simple A/D circuit. >I don't know what you mean by "not enough horses to use it" it works >fine and is compatible with perfect sound software. >--Bob Sure, but you were taking 8-bit samples, probably at 8khz. Take a look at the increase in needed throughput to support 16-bit samples at sampling rates of better than 40khz and you'll see that the Amiga does not have the power to handle it. I have looked at a number of specialized hardware designs to resolve this. I would like to, at some time, build a professional quality audio processing system. I figure I could do it now with the A2000, but the price to the user would be about $1300 above the cost of the A2000, which means the market (musicians, not computer users) would probably not accept it. Still, for $2800 (all hardware, no software) it would be possible to provide a truely open audio processing environment. As a musician I'm dieing to do this. Maybe by summer... Thanks, Wade. UUCP: {cbosgd, hplabs!hp-sdd, sdcsvax, nosc}!crash!pnet01!haitex ARPA: crash!pnet01!haitex@nosc.mil INET: haitex@pnet01.CTS.COM